Release Notes 30 Jan

Build Number 209 (Linux, Mac, PC) 7:00 PM CST

Notes:

  • Fixed issue where players were sometimes appearing with no head and/or incorrect gender (this time we actually think we fixed it, no kidding around, really)
  • Added recipe for 1 Handed Spear
  • Fixed sulfurous ash node in South Valeway that could not be harvested
  • Fixed collision on railings of crafting pavilion
  • Fixed exit boundary around desert scenes so it will now correctly trigger camera iris effect
  • Fixed stuck spot in Grunvald Shardfall
  • Recipe book should no longer skip pages
  • Removed red visual effects on Air and Water Elementals that were making them look pinkish and purplish

Known Issues:

  • Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
  • Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
  • Many chests in the game no longer work (side effect of us removing all pledge and add on items)
  • Merchant inventories will sometimes appear empty
  • “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above

Build Number 208 (Linux, Mac, PC) 3:45 PM CST

Notes:

  • Added hint for Combos
  • Pine Wood staff should now be equippable (we mean it this time)
  • Eating food no longer triggers combat mode
  • Inventory now displays “Total Weight”
  • Death Penalty now does not trigger until Level 10
  • Ardoris ferry now takes you back to Kinsport
  • Grunvald Tour Guide progress message now displays correctly in Journal
  • Banks now have lights in them
  • Veimor is now friends to all creatures and is no longer always locked in combat.
  • Chillblain’s Compendium of Pain & Suffering (aka Challenge Dungeon) now has loot again
  • Fixed ladders in Owl’s Head that were missing tooltips
  • Avatars will now animate properly on the overworld even if over-encumbered
  • Items in your shortcut bar no longer appear if they are in your bank
  • Boats no longer have physics attached to them so they won’t fly or float away (although that looked super cool)
  • Townsfolk in Braemar and Ardoris are now aware of banks and where they are located
  • Tour guides in Brightbone Pass and Grunvald Shardfall will no longer be attacked by nearby monsters
  • Price adjustment for Weapon Cut Ruby
  • Various fixes for recipes that use wooden ingredients
  • Ectoplasmic Residue will now appear in the Crafting tab instead of the Equipment tab (although this is not yet an ingredient in any recipes)
  • Fixed ratio of iron ore to bars and ingots
  • Fixed various recipe names including adding the word “Disabled” to removed recipes
  • Swapped Rustic 3-Story with Rustic 2-Story house deeds in add-on purchases so these rewards should show up correctly in game based on your purchase
  • Added 5 Story Row Basement deed to pledge rewards in game
  • Distortion effect when dead is now disabled if “Disable Screen Effects” is toggled in Options menu
  • Added 5 new player villages to the Vale, greatly increasing available lots
  • Added text about items in character inventory being deleted to the second character deletion confirmation
  • Removed Founder Cutlass from Ferig’s Battle Camp and a few other scenes
  • Renamed “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” to “Round Shield”, “Triangle Shield”, and “Rectangle Shield”

Known Issues:

  • Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
  • Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
  • Many chests in the game no longer work (side effect of us removing all pledge and add on items)
  • Merchant inventories will sometimes appear empty
  • “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above
  • Players will sometimes appear on screen without heads and the wrong gender

Build Number 207 (Linux, Mac, PC) 10:00 AM CST

Notes:

  • Fixed several issues where players were not displaying correctly to other players. We are not 100% sure these are fixed so please let us know if you keep seeing them. Fixes include:
    • Fixed issue where players were sometimes appearing with no head and/or incorrect gender
    • Fixed issue where players were sometimes not animating (just sliding around in “t-pose”)
    • Fixed the infamous “invisible friend” bug that would sometimes show players with their arm out like they had their arm around the shoulders of someone who was not there
    • Fixed issue where items in the left hand were not being held correctly (i.e. torches were horizontal instead of vertical)
  • Moved resource nodes (trees, ore, etc.) that were too close to the exit boundaries on the random encounter hills map
  • Renamed inventory “Decorations” tab to “Housing” tab and moved deeds to this tab
  • Fixed the left hand of the Royal Founder Plate gauntlet
  • Fixed stuck location in Brightbone Pass
  • Lord Marshal Helm will no longer remove hair
  • Banners on Vale overworld now properly display as North Valeway and South Valeway
  • Added the player island of Estercove back into the game (thereby increasing housing locations)
  • Moved Tinkerer certificate from Founder to Benefactor pledge packages
  • Removed pledge rewards from Dragon Cave and replaced them with non-pledge rewards
  • Fixed issue where some items would disappear from inventory during player to player trade
  • Added recipes for Two Handed weapons (sword, polearm, and hammer)
  • Increased bank item limit from 250 to 1000
  • Knight’s Cape now has correct icon
  • Royal Founder Shield now has correct Icon
  • Fixed encumbrance bug that was draining focus as soon as encumbrance limit was exceeded. Should now not drain focus until you are at least 2 – 3 times over encumbered
  • Nailed all the town crier’s feet to the floor so they no longer wander off/fall through the world
  • You can now enter your basement even if you do not have the basement deed in your inventory
  • House ownership sign will now display the proper house even if the house deed is not in your inventory
  • Kingsport exit to overworld fixed
  • Leveling up will now fully restore health and focus
  • Fixed some issues where visual effects were not showing up on enchanted items
  • Default Video setting increased to Beautiful from Fastest
  • Added secondary confirmation on character deletion to remind players that they will be deleting the items on that character (including pledge rewards)
  • NPCs should wander more often
  • Fixed recipe that was creating duplicate blade mold

Known Issues:

  • Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
  • Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
  • Many chests in the game no longer work (side effect of us removing all pledge and add on items)
  • Merchant inventories will sometimes appear empty

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